Architectural geometry I built in Maya.
Substance Painter, custom smart material: “Patinated Bronze Heavy” WIP – latest


Material IDs in Maya
Baked Curvature Map in Substance Painter
Baked AOs in Substance Painter
Baked Normals in Substance Painter
Baked Material IDs
first crack at a Substance Painter material from scratch. WIP.
Continued work on the Patinated Bronze Smart Material: added a “light generator” to the patina layer for directional patination
Before applying paint to the patina layer mask
WIP painting the patina mask
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