Adding Vitiligo to The Sims 4

This year I had the pleasure of art directing the team that added Vitiligo Skin Details to The Sims 4.

As part of the Sims Delivery Express team, we are afforded a unique opportunity to use our platform to elevate the voices and experiences of people in marginalized bodies and communities. While our backlog is vast, we get to focus on only a few initiatives a year, and vitiligo has been at the top of my list.

We did loads of research and put loads of heart into this feature. We worked with a focus group to ensure that the visuals we are providing and the messaging for how we present it are authentic and aspirational. This is a feature. It is a beautiful and complex part of being human, and we wanted it to be presented as such.

We also had the absolute honor of working with fashion icon, entrepreneur and activist Winnie Harlow on this release. She has literally been the face of vitiligo for a decade, and this release would not be complete without acknowledging the work she has done to bring the disease into public awareness.

So thank you to everyone involved and thank you to the Sims community for being so welcoming and passionate about diversity and inclusion.

Vainglory: Sovereign’s Rise

Sovereign’s Rise is the second map created for Vainglory, which expanded gameplay from 3v3 to 5v5. Development of this map was done on an extremely short schedule, and we utilized outsource teams to meet the tight deadline.

As SEMC grew, so did my responsibilities. I created a staffing plan, interviewed and hired several Environment Artists, trained the artists on the pipeline and proprietary engine, onboarded and outsourcing studio, and had direct oversight of the direction and feedback for the creation of the second, larger 5v5 level.